Playing Rules

MAFQ Playing Rules


RUCKING


Only one player from
each team to contest all ruck knocks.


At all times the ball
shall be thrown up and not bounced


At centre bounces the
white line (or imaginary line) shall be used.


One ruckman from each
team shall approach the throw up from opposite sides of the white line.


At boundary throw ins
only one player from each team to contest the ruck.


If there is no boundary
umpire, central umpire will throw up the ball 10 metres in from where the ball
went out. 


MARKING


The player in front of
the pack competing for a mark is to be given every protection and opportunity
to take the mark. Any unnecessary or deliberate interference by an opponent
player/s in attempting to mark or prevent the player in front of the pack from
taking the mark shall result in a kick being awarded to the player in front of
the pack. The interference could take the form of a knee or boot being put into
a players body. 


HOLDING THE BALL/BARGING


The player in possession
of the ball is to be given a most reasonable time and every opportunity to
dispose of the ball.


1.
      
A player attempting to barge or charge through a tackle can do so
only if he has not had prior opportunity to dispose of the ball failing to do
shall result in a free kick to the tackling player.


2.
      
When a player is fairly bumped in the side and the ball falls from
his hands - the call is play on. Likewise when a player is either knocked on
the arm causing him to drop the ball or has his arm pinned to his side causing
him to drop the ball - play on. 



PLAYER PROTECTION


All players making the
ball their objective are to be given the utmost protection by the umpire.


Any contact other than a
legal side bump or legal tackle (between knee and shoulder) to be deemed unduly
rough play and a free kick to be awarded.


 Slinging players
to the ground whether the player is in possession of the ball or not is
illegal.


Late contact, in any
form, when the ball has been disposed of , will result in a relayed free kick
being paid down the field.


Chopping with a clenched
fist will result in a free kick being awarded.


A player can only be
tackled front on by being grabbed with both hands, any attempt to bump or hit a
player front on will result in a free kick awarded. 


50 METRE PENALTY


A 50 metre penalty only,
shall be applied in all instances. 


ADVANTAGE


Advantage will be payed
in all instances. 


SCORING


To be on the following
basis: 


Behind        
--  
Kicked by any type
of kick score 1 point.


Goal            
--  
Kicked by punt
kick or kicked of the ground score 6 points.


Supergoal
   
--   Kicked by drop kick score 12 points.


Supergoal   
--  
Must be kicked
from 20 metres out. Supergoal to be signalled
by                     


                          
Goal umpire by waving 1 white flag and 1 coloured flag. To be added
to                                                                                                  
          scorecard as 2
goals = 12 points. Should a doubt arise then the field umpire shall adjudicate.
Should both goal and field umpires be unsighted then 6 points shall be
awarded. 





UMPIRES COLOURED CARDS


GREEN CARD   -- Automatic send
off  until end of current quarter plus one additional quarter
.


YELLOW CARD - Automatic send off for remainder of the game.


RED CARD   - As
for  Yellow Card plus 1 round penalty with referral to the


 M.A.F.Q Management
 Committee for futher action. 


ORDER OFF RULE


Any player ordered off
by the umpire cannot be replaced during the penalty period.


Players can be ordered
off for the following indiscretions. 


VERBAL
ABUSE -
Green Card


verbal abuse or
dissension to any person on field (ie. Umpire, opposition player or team mate)


or any self abuse using
abusive language. 


UNDULY
ROUGH PLAY -
Yellow Card


Unduly Rough Play (shirt
front, charge, or any unnecessary tackle or challenge likely to cause
injury) 


FIGHTING
-
Red Card


Striking by fist, elbow
or foot. 


Second
offence of Green Card will automatically attract a Red Card.


Receiving
of a Green Card and Yellow Card in the same game attracts a Red Card.


Any
player
who receives a Red Card is automatically suspended for 1
additional Round


Plus a referral to the M.A.F.Q
Management Committee for further action.


JUDICIAL PROCEEDINGS


Should any umpire submit
a written report following the send off of a player, the M.A.F.Q
Management Committee will meet to decide any additional penalty to be
imposed.




LOCAL PLAYING RULES


To be read in
conjunction with playing rules 


  All teams must
have the same amount of players on the field at all times.


  This rule does
not apply when a player is sent from the field by the umpire. 


  If a player is
injured and leaves the field and the player's team does not have


 A replacement the
other side shall offer one of their interchange players to


 Take their place
or if they also have no replacement player shall take one of


 Their own players
off to keep the sides even.  


A player who is  
carded 3 times in a season could incur expulsion from M.A.F.Q. 


Carnival Participation


To participate in the
National Carnival for Queensland a minimum  amount of rounds must be played in the local  M.A.F.Q.
competition according to the criteria met as set out in the carnival
eligibility document available from the zone delegates.


UMPIRING INSTRUCTIONS


1.
     
Pay the first kick or use the advantage rule. 


2.
      Give the utmost
protection to the player in front or going the ball. 


3.
      Give
reasonable time to dispose of the ball (less emphasis on the
tackler). 


4.
      Free kick against
players raising a leg when marking or spoiling from behind. 


5.
      Strictly enforce the
verbal abuse and complaints with the Green, Yellow and Red Card send off
rule.


6.
     50
metre penalties apply  


7.
     
Ruck can come from any direction but only one from each team to contest the knock or throw in. At centre throw ups, the white line shall
separate
the ruckmen.  


8.
      Umpires and teams
to assemble in the centre of the ground prior to the start of each
game.


9.
     
Umpires
to advise both
verbally
and by sign
what a penalty
kick is given for.


10.
Boundary umpires when available
-
throw in is in force.


When
not available
the following
procedures are to operate.


Ball out of bounds by
foot on the full - kick in by opposing team.


Ball out of bounds by
foot, not the on full or by hand - throw up 10 metres in by field umpire. 


11.   Umpires to throw up ball not bounce in all ruck contests. 


12.   All Red Card send offs to be recorded by umpires in the form of a
report


     
and handed to or sent to the Secretary of M.A.F.Q.  


ZONE DELEGATES  


The Zone Delegate shall
ensure that the zone for which he represents shall uphold the decisions of
the  M.A.F.Q Management Committee.


The Zone Delegate shall
ensure that every player is registered and has completed a M.A.F.Q registration
form prior to playing any  M.A.F.Q. game and registration forms and
payments shall be given to the Registrar.


The Zone Delegate shall
ensure that all match fees are paid to the treasurer by the required date.


The Zone Delegate shall
ensure that a team sheet is completed on game day and that all players are
recorded on the team sheet and that no unregistered player shall take the
field.


PLAYER INSURANCE


M.A.F.Q. advises it
takes no responsibility for loss or injury whatsoever to any participant in the
Association.


You are reminded that it is YOUR responsibility for
any loss or damage for both personnel Property or injury.


ALL CLUB DELEGATES MATCH DAY REQUIREMENTS


Every club must provide
the following at every game regardless of venue. 


1. An esky with at least
(2) bags of ice.


2. At least (3) calico
bags for ice pack treatment.


3. One goal umpire.
(Must be over 14 years of age)


4. Boundary umpire (This
is not compulsory.)


5. Water runner. (Must
be over 14 years of age) 


No
person under the age of 14 is to be on the field of play in any capacity i.e.
water carrier, runner or goal


umpire
while a match is in progress; this is a responsibility of the zones. Should
this be noticed or


brought
to the attention of the umpires, they are directed to stop play immediately and
instruct


 the
zone to have them removed from the field of play. Play is not to commence until
this has been done.


HOST
CLUB REQUIREMENTS


1. Protective padding on
Goal & Point posts. (Home or duty zone)


2. Qualified sports
trainer in attendance (Not playing). Home or duty zone can book through MAFQ.


3. Stretcher. (Home or
zone team)


4. No person under the
age of 14 is to be on the field of play while a match is in progress in any
capacity i.e. water carrier, runner, goal umpire etc while a match is in
progress. (All zones)


Under no circumstances can any match commence or continue without
the four above standard requirements. Umpires have been instructed to not start
or continue matches by the management committee.

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