Masters Game Day Rules
1) No knees are to be lifted going into any contest either Marking or Ruck. The offender will have a free kick awarded against them.
2) No slinging at the completion of a tackle. The offender will have a free kick awarded against them
3) Team numbers: Both sides are to play with as close as practical the same number of players both on the field and the bench. The side with the greater number of players will be offered the choice of providing the team with the lessor number players from its team. Should the team with the greater number not wish to provide these players the game day marshal will remove the required number of players and they will not be able to participate further in that game.
4) All players over 55 years of age will be offered the chance to wear a wrist or arm band that notes he is a senior player and all tackles are a hold only. Breach of this will be a free kick against the offending player.
All other rules are as per the AFL Game rule Book 2016
The intend and sprit of all masters games is footy for fun and all players must be aware of the requirement to ensure they do not put themselves or any other player intentionally at risk of injury. Good sportsmanship is to be applauded and rewarded. The act of participating is the main objective not the score.
MAFQ Playing Rules
RUCKING
Only one player from each team to contest all ruck knocks.
At all times the ball shall be thrown up and not bounced
At centre bounces the white line (or imaginary line) shall be used.
One ruckman from each team shall approach the throw up from opposite sides of the white line.
At boundary throw ins only one player from each team to contest the ruck.
If there is no boundary umpire, central umpire will throw up the ball 10 metres in from where the ball went out.
MARKING
The player in front of the pack competing for a mark is to be given every protection and opportunity to take the mark. Any unnecessary or deliberate interference by an opponent player/s in attempting to mark or prevent the player in front of the pack from taking the mark shall result in a kick being awarded to the player in front of the pack. The interference could take the form of a knee or boot being put into a players body.
HOLDING THE BALL/BARGING
The player in possession of the ball is to be given a most reasonable time and every opportunity to dispose of the ball.
1. A player attempting to barge or charge through a tackle can do so only if he has not had prior opportunity to dispose of the ball failing to do shall result in a free kick to the tackling player.
2. When a player is fairly bumped in the side and the ball falls from his hands - the call is play on. Likewise when a player is either knocked on the arm causing him to drop the ball or has his arm pinned to his side causing him to drop the ball - play on.
PLAYER PROTECTION
All players making the ball their objective are to be given the utmost protection by the umpire.
Any contact other than a legal side bump or legal tackle (between knee and shoulder) to be deemed unduly rough play and a free kick to be awarded.
Slinging players to the ground whether the player is in possession of the ball or not is illegal.
Late contact, in any form, when the ball has been disposed of , will result in a relayed free kick being paid down the field.
Chopping with a clenched fist will result in a free kick being awarded.
A player can only be tackled front on by being grabbed with both hands, any attempt to bump or hit a player front on will result in a free kick awarded.
50 METRE PENALTY
A 50 metre penalty only, shall be applied in all instances.
ADVANTAGE
Advantage will be payed in all instances.
SCORING
To be on the following basis:
Behind -- Kicked by any type of kick score 1 point.
Goal -- Kicked by punt kick or kicked of the ground score 6 points.
Supergoal -- Kicked by drop kick score 12 points.
Supergoal -- Must be kicked from 20 metres out. Supergoal to be signalled by
Goal umpire by waving 1 white flag and 1 coloured flag. To be added to scorecard as 2 goals = 12 points. Should a doubt arise then the field umpire shall adjudicate. Should both goal and field umpires be unsighted then 6 points shall be awarded.
UMPIRES COLOURED CARDS
GREEN CARD -- Automatic send off until end of current quarter plus one additional quarter.
YELLOW CARD - Automatic send off for remainder of the game.
RED CARD - As for Yellow Card plus 1 round penalty with referral to the
M.A.F.Q Management Committee for futher action.
ORDER OFF RULE
Any player ordered off by the umpire cannot be replaced during the penalty period.
Players can be ordered off for the following indiscretions.
VERBAL ABUSE - Green Card
verbal abuse or dissension to any person on field (ie. Umpire, opposition player or team mate)
or any self abuse using abusive language.
UNDULY ROUGH PLAY - Yellow Card
Unduly Rough Play (shirt front, charge, or any unnecessary tackle or challenge likely to cause injury)
FIGHTING - Red Card
Striking by fist, elbow or foot.
Second offence of Green Card will automatically attract a Red Card.
Receiving of a Green Card and Yellow Card in the same game attracts a Red Card.
Any player who receives a Red Card is automatically suspended for 1 additional Round
Plus a referral to the M.A.F.Q Management Committee for further action.
JUDICIAL PROCEEDINGS
Should any umpire submit a written report following the send off of a player, the M.A.F.Q Management Committee will meet to decide any additional penalty to be imposed.
LOCAL PLAYING RULES
To be read in conjunction with playing rules
All teams must have the same amount of players on the field at all times.
This rule does not apply when a player is sent from the field by the umpire.
If a player is injured and leaves the field and the player's team does not have
A replacement the other side shall offer one of their interchange players to
Take their place or if they also have no replacement player shall take one of
Their own players off to keep the sides even.
A player who is carded 3 times in a season could incur expulsion from M.A.F.Q.
Carnival Participation
To participate in the National Carnival for Queensland a minimum amount of rounds must be played in the local M.A.F.Q. competition according to the criteria met as set out in the carnival eligibility document available from the zone delegates.
UMPIRING INSTRUCTIONS
1. Pay the first kick or use the advantage rule.
2. Give the utmost protection to the player in front or going the ball.
3. Give reasonable time to dispose of the ball (less emphasis on the tackler).
4. Free kick against players raising a leg when marking or spoiling from behind.
5. Strictly enforce the verbal abuse and complaints with the Green, Yellow and Red Card send off rule.
6. 50 metre penalties apply
7. Ruck can come from any direction but only one from each team to contest the knock or throw in. At centre throw ups, the white line shall separate the ruckmen.
8. Umpires and teams to assemble in the centre of the ground prior to the start of each game.
9. Umpires to advise both verbally and by sign what a penalty kick is given for.
10. Boundary umpires when available - throw in is in force.
When not available the following procedures are to operate.
Ball out of bounds by foot on the full - kick in by opposing team.
Ball out of bounds by foot, not the on full or by hand - throw up 10 metres in by field umpire.
11. Umpires to throw up ball not bounce in all ruck contests.
12. All Red Card send offs to be recorded by umpires in the form of a report
and handed to or sent to the Secretary of M.A.F.Q.
ZONE DELEGATES
The Zone Delegate shall ensure that the zone for which he represents shall uphold the decisions of the M.A.F.Q Management Committee.
The Zone Delegate shall ensure that every player is registered and has completed a M.A.F.Q registration form prior to playing any M.A.F.Q. game and registration forms and payments shall be given to the Registrar.
The Zone Delegate shall ensure that all match fees are paid to the treasurer by the required date.
The Zone Delegate shall ensure that a team sheet is completed on game day and that all players are recorded on the team sheet and that no unregistered player shall take the field.
PLAYER INSURANCE
M.A.F.Q. advises it takes no responsibility for loss or injury whatsoever to any participant in the Association.
You are reminded that it is YOUR responsibility for any loss or damage for both personnel Property or injury.
ALL CLUB DELEGATES MATCH DAY REQUIREMENTS
Every club must provide the following at every game regardless of venue.
1. An esky with at least (2) bags of ice.
2. At least (3) calico bags for ice pack treatment.
3. One goal umpire. (Must be over 14 years of age)
4. Boundary umpire (This is not compulsory.)
5. Water runner. (Must be over 14 years of age)
No person under the age of 14 is to be on the field of play in any capacity i.e. water carrier, runner or goal
umpire while a match is in progress; this is a responsibility of the zones. Should this be noticed or
brought to the attention of the umpires, they are directed to stop play immediately and instruct
the zone to have them removed from the field of play. Play is not to commence until this has been done.
HOST CLUB REQUIREMENTS
1. Protective padding on Goal & Point posts. (Home or duty zone)
2. Qualified sports trainer in attendance (Not playing). Home or duty zone can book through MAFQ.
3. Stretcher. (Home or zone team)
4. No person under the age of 14 is to be on the field of play while a match is in progress in any capacity i.e. water carrier, runner, goal umpire etc while a match is in progress. (All zones)
Under no circumstances can any match commence or continue without the four above standard requirements. Umpires have been instructed to not start or continue matches by the management committee.