Both the ball and the field of play are oval in shape. No more than 18 players of each team are permitted to be on the field at any time. Up to four interchange (reserve) players may be swapped for those on the field at any time during the game. There is no offside rule nor are there set positions in the rules; unlike many other forms of football, players from both teams disperse across the whole field before the start of play. However, only four players from each team are allowed within the 50m centre square before every centre bounce, which occurs at the commencement of each quarter, and to restart the game after a goal is scored. There are also other rules pertaining to allowed player positions during set plays (i.e., after a mark or free kick) and during kick-ins following the scoring of a behind.
A game consists of four quarters. The length of the quarters can vary from 15 to 25 minutes in different leagues. In the AFL, quarters are 20 minutes, but the clock is stopped when the ball is out of play, meaning that an average quarter could last for 27 to 31 minutes. Games are officiated by umpires. Unlike other forms of football, Australian football begins similarly to basketball. After the first siren, the umpire bounces the ball on the ground (or throws it into the air if the condition of the ground is poor), and the two ruckmen (typically the tallest man from each team), battle for the ball in the air on its way back down.
The ball can be propelled in any direction by way of a foot, clenched fist (called a handball or handpass) or open-hand tap (unlike rugby football there is no knock-on rule) but it cannot be thrown under any circumstances. Throwing is defined in the rules quite broadly but is essentially any open hand disposal that causes the ball to move upward in the air.
An Australian football. The Sherrin brand is used for all official AFL matches. A red ball like this is used for day matches and a yellow ball is used for night matches.
An Australian football. The Sherrin brand is used for all official AFL matches. A red ball like this is used for day matches and a yellow ball is used for night matches.
A player may run with the ball but it must be bounced or touched on the ground at least once every 15 metres. Opposition players may bump or tackle the player to obtain the ball and, when tackled, the player must dispose of the ball cleanly or risk being penalised for holding the ball. The ball carrier may only be tackled between the shoulders and knees. If the opposition player pushes a player in the back whilst performing a tackle, the opposition player will be penalised for a push in the back. If the opposition tackles the player with possession below the knees, it is ruled as a low tackle or a trip, and the team with possession of the football gets a free kick.
If a player takes possession of the ball that has traveled more than 15 metres from another player's kick, by way of a catch, it is claimed as a mark and that player may then have a free kick (meaning that the game stops while he prepares to kick from the point at which he marked). Alternatively, he may choose to "play on:" forfeiting the set shot in the hope of pressing an advantage for his team (rather than allowing the opposition to reposition while he prepares for the free kick). Once a player has chosen to play on, normal play resumes and the player who took the mark is again able to be tackled.
There are different styles of kicking depending on how the ball is held in the hand. The most common style of kicking seen in today's game, due principally to its superior accuracy, is the drop punt (the ball is dropped from the hands down, almost to the ground, to be kicked so that the ball rotates in a reverse end over end motion as it travels through the air). Other commonly used kicks are the torpedo punt (also known as the spiral or screw punt; the ball is held at an angle and kicked, which makes the ball spiral in the air, resulting in extra distance) and the checkside punt or "snap", used to curve the ball towards targets that are on an angle. Forms of kicking which have now disappeared from the game include the drop kick (similar to the drop punt except that the ball is allowed to make contact with the ground momentarily before being struck with the foot) and place kick (where the ball is first placed on the ground when shooting for goal, similar to the place kick used in rugby union).
Apart from free kicks or when the ball is in the possession of an umpire for a ball up or throw in, the ball is always in dispute and any player from either side can take possession of the ball.
[edit] Scoring
Scoring in Aussie Rules
Australian rules football goal posts - the two tall central posts are the goal posts, and the two shorter outer posts are the behind posts.
Australian rules football goal posts - the two tall central posts are the goal posts, and the two shorter outer posts are the behind posts.
At each end of the field are four vertical posts. The middle two are the goal posts and the two on either side, which are shorter, are the behind posts, or point posts.
A goal is scored when the football is propelled through the goal posts at any height (including above the height of the posts) by way of a kick from the attacking team. It may fly through on the full or bounce through and must not be touched, on the way, by any player from either team. A goal cannot be scored from the foot of an opposition (defending) player.
A behind is scored when the ball passes between a goal post and a behind post at any height, or if the ball hits a goal post, or if an attacking player sends the ball between the goal posts by touching it with any part of the body other than a foot. A behind is also awarded to the attacking team if the ball touches any part of an opposition player, including their foot, before passing between the goal posts. When an opposition player deliberately scores a behind for the attacking team (generally as a last resort, due to the risk of them scoring a goal) this is termed a rushed behind.
If the ball hits one of the behind posts, the ball is considered out of bounds and no score is awarded.
A goal is worth 6 points whereas a behind is worth 1 point. The Goal Umpire signals a goal with two hands raised at elbow height, a behind with one hand, and then confirms the signal with the other goal umpire by waving flags above his head.
The team that has scored the most points at the end of play wins the game. If the scores are level on points at the end of play, then the game is a draw.
Last Modified on 28/07/2007 11:19